Rework
The book is so concise and to the point that the index itself is a good enough note for the whole book.
FIRST
- The new reality
TAKEDOWNS
- Ignore the real world
- Learning from mistakes is overrated
- Planning is guessing
- Why grow?
- Workaholism
- Enough with “entrepreneurs”
GO
- Make a dent in the universe
- Scratch your own itch
- Start making something
- No time is no excuse
- Draw a line in the sand
- Mission statement impossible
- Outside money is Plan Z
- You need less than you think
- Start a business, not a startup
- Building to flip is building to flop
- Less mass
PROGRESS
- Embrace constraints
- Build half a product, not a half-assed product
- Start at the epicenter
- Ignore the details early on
- Making the call is making progress
- Be a curator
- Throw less at the problem
- Focus on what won’t change
- Tone is in your fingers
- Sell your by-products
- Launch now
PRODUCTIVITY
- Illusions of agreement
- Reasons to quit
- Interruption is the enemy of productivity
- Meetings are toxic
- Good enough is fine
- Quick wins
- Don’t be a hero
- Go to sleep
- Your estimates suck
- Long lists don’t get done
- Make tiny decisions
COMPETITORS
- Don’t copy
- Decommoditize your product
- Pick a fight
- Underdo your competition
- Who cares what they’re doing?
EVOLUTION
- Say no by default
- Let your customers outgrow you
- Don’t confuse enthusiasm with priority
- Be at-home good
- Don’t write it down
PROMOTION
- Welcome obscurity
- Build an audience
- Out-teach your competition
- Emulate chefs
- Go behind the scenes
- Nobody likes plastic flowers
- Press releases are spam
- Forget about the Wall Street Journal
- Drug dealers get it right
- Marketing is not a department
- The myth of the overnight sensation
HIRING
- Do it yourself first
- Hire when it hurts
- Pass on great people
- Strangers at a cocktail party
- Resumes are ridiculous
- Years of irrelevance
- Forget about formal education
- Everybody works
- Hire managers of one
- Hire great writers
- The best are everywhere
- Test-drive employees
DAMAGE CONTROL
- Own your bad news
- Speed changes everything
- How to say you’re sorry
- Put everyone on the front lines
- Take a deep breath
CULTURE
- You don’t create a culture
- Decisions are temporary
- Skip the rock stars
- They’re not thirteen
- Send people home at 5
- Don’t scar on the first cut
- Sound like you
The insights that I especially liked are:
- Decisions are temporary. Keep making tiny decisions.
- Throw less at the problem. Underdo your competition. You need less than you think.
- Long lists don’t get done.
- Hire great writers.
- Out teach your competition.
- Don’t write it down. User feedback can, will & should stay on top of your mind.
- Say no by default. No is no to one thing. Yes is no to many things.
- Send people home at 5.
- Don’t scar on the first cut.
- Be at-home good.
- Sell your by-products.